![]() The game features an overworld inspired by Mario's 2D platforming adventures, particularly Super Mario World with its large, interconnected map. I said SS doesn't feel anything like a Paper Mario game, but it also doesn't feel anything like an RPG (more on that later as well), and part of this is due to its level-based structure. The best thing about Sticker Star is its level design (not to be confused with level aesthetics, which I'll get into later), which is actually quite good. Pictured: A colossally better game than Sticker Starīefore I get into everything that is so wrong with Sticker Star though, I want to talk about what I liked about the game, because Sticker Star certainly has its merits. I'll say it right now: Sticker Star is not only far and away the weakest of the series, but it really doesn't even deserve to sit on the same shelf as the previous three games. If you're reading this and have never played any of these games, stop thinking about Sticker Star and go play the others. Let me start out by saying that the Paper Mario series (the original on N64, The Thousand-Year Door on GameCube, and Super Paper Mario on Wii) are some of my favorite video games of all time and are what I believe to be some of the finest and most creative games that Nintendo has ever crafted. I didn't know what it was exactly, but it wasn't a Paper Mario game. After playing the game for about an hour, I realized what was wrong: this game feels nothing like a Paper Mario game. Almost immediately, something feels off about Sticker Star. series than any Paper Mario experience that came before. ![]() ![]() Not only is the game essentially a reboot of the series, but it feels much more like a paperized version of the New Super Mario Bros. Perhaps a better name for Paper Mario: Sticker Star would have been "New Paper Mario".
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